15+ years leading pipeline teams and architecting production workflows at Netflix, ILM, MPC, and beyond. Specializing in Flow Production Tracking (ShotGrid) consulting and scalable pipeline strategy for animation and VFX studios.
I specialize in pipeline architecture, team leadership, and strategic technology decisions that align production infrastructure with creative goals.
From hands-on tool development to organization-wide pipeline strategy, I bridge the gap between artists, production, and technology — ensuring the pipeline works for the team, not against it.
I lead pipeline strategy, architecture, and teams for animation and VFX studios. Whether building from the ground up or modernizing existing infrastructure, I align technology decisions with production goals — and build the teams that deliver them.
Partnering with supervisors, producers, and cross-functional technology teams to align pipeline capabilities with production schedules and creative goals. Building and maintaining production infrastructure supporting Series Animation, with a focus on efficiency, consistency, and scalable delivery.
Led pipeline strategy and architecture from asset creation through delivery, managing and mentoring a team of Pipeline TDs across multiple simultaneous productions. Owned the full Flow Production Tracking (ShotGrid) implementation including schema design, DCC integrations, and team onboarding.
Developed and maintained pipeline and asset management tools across multiple high-profile VFX productions. Contributed to architectural decisions on asset management systems and cross-department workflow improvements. Collaborated closely with show and technical supervisors to ensure facility-wide pipeline consistency across global ILM standards.
Engaged as an external pipeline consultant to assess existing infrastructure, identify gaps, and deliver a custom pipeline architecture for a global fashion company rolling out 3D technology at scale. Collaborated with international teams across time zones to drive technology adoption and workflow integration.
Led the pipeline team designing, building, and maintaining a high-volume production pipeline for multiple clients with unique delivery specifications. Architected a full Flow Production Tracking (ShotGrid) integration — including custom apps, event server automation, and DCC hooks for Maya, Deadline, and Photoshop — from initial configuration through team training and rollout. Grew team capabilities through hands-on mentorship and established pipeline standards that scaled with production volume.
Designed and built a new asset management pipeline replacing an inefficient legacy system for a high-volume automotive visualization operation. Implemented emerging rendering technologies including Deep Image compositing workflows. Collaborated with artists and supervisors to ensure the new system reduced overhead and improved throughput.
Embedded developer within the Layout department, partnering directly with artists to design and build tools, automate repetitive tasks, and maintain production-critical workflows. Developed custom pipeline tools that measurably improved department throughput on major VFX productions, with a strong focus on user experience.
Created photorealistic virtual environments and 3D matte paintings using Maya, Nuke, Mari, and Photoscan for major studio VFX productions, building foundational expertise in production-critical workflows that now informs pipeline design decisions.
Delivered photorealistic automotive shading, lighting, and compositing for global advertising campaigns using Maya and Nuke. Developed personal efficiency tooling and scripts to accelerate shot delivery and maintain visual consistency across high-volume projects.
British Columbia, Canada