Software Developer with VFX Industry expertise, particularly in developing custom pipeline tools and upgrading VFX pipelines to use ShotGrid.
I am passionate about the intersection of programming and VFX. Constantly working to create efficient solutions for the pipeline.
I enjoy leading a team with a common project goal, going above and beyond to meet deadlines in a fast-paced work environment.
I improve pipeline efficiency for VFX studios. I consult on pipeline improvement projects, build custom tools and optimize existing VFX pipelines.
Assisting in workflow solutions and overarching pipeline architecture from asset creation all the way through finished delivery, working closely with artists to collaborate on tools and workflow solutions, and working with the Pipeline TDs to create incremental pipeline improvements throughout productions.
Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
Develop a pipeline and address unique needs for the rollout of 3D technology in fast-paced fashion production company.
Lead the team that designs, builds and maintains a pipeline optimized to handle high volume output for numerous clients, each with unique delivery specs. Responsible for integrating Shotgun in common DCCs and design and develop custom Shotgun apps.
(3D renderings of retail products for eCommerce, high volume assets)
Designed and built new asset management pipeline for a high volume automotive configuration. Implemented recent technology including Deep Images.
Embedded developer in the Layout department. Helped artists in their daily tasks by providing new apps and tools and maintained existing tools. Increased efficiency in pipeline with user experience in mind.
Created virtual environments and 3D matte paintings using Nuke, Maya, Mari, Photoscan.
Shading, Lighting and compositing realistic automotive model and environments in Maya and Nuke.
British Columbia, Canada