When you want variation from your RenderMan shader, you could use Primvar. This RenderMan functionality gives you the ability to use only one shader for many objects and create variety at render time. But the process of assigning these attributes could be time-consuming and discouraging for an artist. To make this process easier, I created a tool that speeds up the process. Primvar Manager for Maya. Github Repo. Documentation. Install it.
Just for sake of practice, I made this reminder tool using Python and PyQt4. You can get code here. It’s very simple ui that would let you set a reminder time and a message to be shown when the notification goes off. You also have an option to set so the notification window to be closed 10 seconds after it pops on, otherwise it’ll stay open till you close it. The notification window is pretty simple as well. It’ll just pops on and show you the message that you specified.
The goal of this project was to be able to make curves on the surface of any objects. Here is a video the shows the result of the final render: And here are some still images of the bunny: There are three steps to achieve this model First, Emitting particles and querying position of each particle for each frame Second, Using RayCastNode plugin for Maya and use the particles position to draw line on the object Third, using RenderMan to render the curves. Particle Poisition The first step was to emit particle from any source. Then I used some scripts from Fundza to generate a text file that store the position of all particles on all frames. In next video, you can see that there is a simple particle emitter that generates one set of particles, which have collision with a cube and stay in side of it Draw line Next step […]
This is my light manager for Maya. Programmed using Python.
The purpose of this tool is to make the process of submitting Maya jobs on a render farm easier for the students at SCAD’s Montgomery Hall. This Tool helps you to organize your project files and make it ready to submit jobs on farm. This tool is available on Windows and Linux The windows version is coming soon. Click Here to download the code, and simply paste the code inside of you script editor, python tab, and run it. Here is a snap shot of the tool interface. This tool, as you can see in the image, contains 4 major parts. First part shows all of the files in the scene that have relative paths. If you double click on them, it’ll select the file then you can change the path directory. The second part is a list of the files that are being used in Maya but don’t have a relative path or […]