Visual Effects / Technical Director Artist

Posts Tagged: pixar renderman

This is a tool to help artists set up camera projection in Maya for RenderMan. To set up a camera projection in RfM, there are multiple steps. This is frustrating for artists because it adds several extra steps that take much longer than usual. This tool solves that problem.This simple window will link/copy the necessary connection between projection nodes. Artists can now focus on the artistic part.   Installation Download the Package Unzip the downloaded file and rename it to prmanProjectionSetup. Then move the entire prmanProjectionSetup folder to the specified path: Mac OS X ~/Library/Preferences/Autodesk/maya/scripts Linux /maya/<version>/scripts Windows <drive>:\Documents and Settings\\My Documents\maya\scripts Then in a new instance of Maya, open the script editor and run the following in a Python tab:   from prmanProjectionSetup import cam_proj_setup_ui reload(cam_proj_setup_ui) cam_proj_setup_ui.create_ui()   If you’d like to know more about the Camera Projection workflow, Georg does a great job explaining the workflow on RenderMan Community. I hope […]

This tool, developed by Professor Malcolm Kesson, is a network rendering system intended to be used with rib files generated by Pixar’s RenderMan Studio (RMS). It is called PotRoast that includes collection of python scripts. Click here to see how to use them, and get the codes. In this project, I was responsible for making a UI for Maya so artist could easily use the scripts. (This UI is designed to be used at Montgomery building at SCAD) Click here to download the code. (Copy and run it in the python script panel in Maya script editor) Here is the snapshots of the user interface:  

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