What does this gizmo do? The purpose of this gizmo is to create a mask from the world point position pass in Nuke. This gizmo is divided into two kind of mask selections, Cubical and Spherical. You’re also able to mix these two selections. First, you need to select the point pass, this is what the gizmo uses to generate the mask. Spherical Mask Knobs The Disable check box will let you bypass the spherical selection. Center XYZ is the origin of the selection. You can either input the values into the R(x), G(y), B(z) knob, or simply use the color picker and point to the pixel that you want to be the center of the selection. Radius Multiplier, as the name suggests, will multiply the radius of the sphere selection. Inner and outer softness will help to smooth out the edge of the selection. Cubical Mask Knobs Disable and Center XYZ does the […]
The purpose of this gizmo is to add some information such as current frame, file name, and etc, as bar to the image. Get it from here. There are room for 6 custom description, also there are 3 general information. For each tag, you could change the following: – Color – Text Size – Spacing – Font – visibility You also are able to change the color if the bar background.
For the last year I’ve been working at RTT as a lighter and compositor. My daily challenges are dealing with lighting photorealistic cars using MentalRay and Maya. Since RenderMan 18 was launched, I wanted to give it a try and experience the new features and performance improvements. Here are the results: Click on the image for higher resolution. Method For Shading and Lighting I used RenderMan and Maya. The new improvement in RenderMan 18 are absolutely powerful and fast. It basically helps the artist to focus on getting result using interface, without necessarily digging into coding and struggling with background development. (Although it’s debatable if that’s a good thing or not!) I’m personally very happy with how the new shaders work and how much you can achieve with minor tweaking. Many thanks to SMCars for sharing the HDRIs and Backplates. It’s not easy find a Good HDRIs that include the […]