For the last year I’ve been working at RTT as a lighter and compositor. My daily challenges are dealing with lighting photorealistic cars using MentalRay and Maya. Since RenderMan 18 was launched, I wanted to give it a try and experience the new features and performance improvements. Here are the results: Click on the image for higher resolution. Method For Shading and Lighting I used RenderMan and Maya. The new improvement in RenderMan 18 are absolutely powerful and fast. It basically helps the artist to focus on getting result using interface, without necessarily digging into coding and struggling with background development. (Although it’s debatable if that’s a good thing or not!) I’m personally very happy with how the new shaders work and how much you can achieve with minor tweaking. Many thanks to SMCars for sharing the HDRIs and Backplates. It’s not easy find a Good HDRIs that include the […]
This is my light manager for Maya. Programmed using Python.
This was group a project, including 18 people. This is a recreation of a scene from the classic movie, the Third Man. In this project I was responsible for lighting and compositing for 7 shots. Here is a final movie, I hope you enjoy it: Here are the shots that I lit and composite: